Session overview
Session #1 (Thursday Nov. 11, 1.30pm):
- Topology-based physical simulation
Philippe Meseure, Emmanuelle Darles and Xavier Skapin - Optimization-based Fluid Simulation on Unstructured Meshes
Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Andreas Baerentzen and Francois Anton - A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/Triangle Patches and Warping
Martin Knuth, Arjan Kuijpera and Jörn Kohlhammer - A Triangle Bending Constraint Model for Position-Based Dynamics
Micky Kelager, Kenny Erleben and Sarah Niebe
Session #2 (Thursday Nov. 11, 4pm):
- A Modular Physics Methodology for Games
Philip Willis and Florian Schanda - 3D Sketch Recognition for Interaction in Virtual Environments
Dominik Rausch, Ingo Assenmacher and Torsten Kuhlen - Simulating Human Collision Avoidance Using a Velocity-Based Approach
Ioannis Karamouzas and Mark Overmars - A Framework for GPU Accelerated Needle Insertion Simulation
Aria Shahingohar, Roy Eagleson and Sandrine deRibaupierre
Session #3 (Friday Nov. 12, 10.30am):
- Boundary handling and adaptive time-stepping for PCISPH
Markus Ihmsen, Nadir Akinci, Marc Gissler and Matthias Teschner - Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations
Morten Silcowitz, Sarah Niebe and Kenny Erleben - Accelerated Hierarchical Collision Detection for Simulation using CUDA
Jimmy Jorgensen, Andreas Rune Fugl and Henrik Gordon Petersen
Session #4 (Friday Nov. 12, 1.30pm):
- Interactive Deformations with Multigrid Skeletal Constraints
Joachim Georgii, Daniel Lagler, Christian Dick and Rüdiger Westermann - Interactive Simulation of a Continuum Mechanics based Torsional Thread
Karl Larsson, Göran Wallgren and Mats G. Larson - Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations
Hadrien Courtecuisse, Jeremie Allard, Christian Duriez and Stephane Cotin - Edge collision detection in complex deformable environment
Thomas Jund, David Cazier and Jean-François Dufourd